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Method once, when creating the GLSurfaceView. onSurfaceCreated(): The system calls this.The GLSurfaceView.Renderer interface requires that you implement the Separate class and attach it to your GLSurfaceView instance using You must provide an implementation of this interface as a GLSurfaceView.Renderer This interface defines the methods required for drawing graphics in a GLSurfaceView. Implement the touch listeners, as shown in OpenGL training lesson, Touch screen events, you should extend the GLSurfaceView class to This class by creating an instance of GLSurfaceView and adding your OpenGL API calls and is similar in function to a SurfaceView. GLSurfaceView This class is a View where you can draw and manipulate objects using Understanding how to implement these classes in an activity should be your first objective. If your goal is to use OpenGL in your Android application, Graphics with the OpenGL ES API: GLSurfaceView and GLSurfaceView.Renderer. There are two foundational classes in the Android framework that let you create and manipulate This topic focuses on the Android framework interfaces. If you are familiar with J2ME JSR239 specification, be alert forĪndroid supports OpenGL both through its framework API and the Native Development The specific API provided by the Android framework is similar to the J2ME JSR239 OpenGL ES API,īut is not identical. Is supported at run time, see Checking OpenGL ES Version. For information on checking what version of OpenGL ES A device running Android 4.3 or higher may Pipeline provided by the device manufacturer. Support of the OpenGL ES 3.0 API on a device requires an implementation of this graphics OpenGL ES 3.1 - This API specification is supported by Android 5.0 (API level 21) and higher.OpenGL ES 3.0 - This API specification is supported by Android 4.3 (API level 18) and higher.OpenGL ES 2.0 - This API specification is supported by Android 2.2 (API level 8) and higher.OpenGL ES 1.0 and 1.1 - This API specification is supported by Android 1.0 and higher.Android supports several versions of the OpenGL ES Specification intended for embedded devices. Standard software interface for 3D graphics processing hardware. OpenGL is a cross-platform graphics API that (OpenGL®), specifically, the OpenGL ES API. OpenGL Versions and Device CompatibilityĪndroid includes support for high performance 2D and 3D graphics with the Open Graphics Library.Projection and camera in ES 2.0 and higher.
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